Global Augmented Reality in Healthcare Market is estimated to be valued US$ XX.X million in 2019. The report on Augmented Reality in Healthcare Market provides qualitative as well as quantitative analysis in terms of market dynamics, competition scenarios, opportunity analysis, market growth, etc. for the forecast year up to 2029. The global augmented reality in healthcare market is segmented on the basis of Type, Application and geography.
In 2019, the North America market is valued US$ XX.X million and the market share is estimated X.X%, and it is expected to be US$ XX.X million and X.X% in 2029, with a CAGR X.X% from 2020 to 2029.
Augmented Reality in Healthcare Market Scope:
By type, the market is segmented into Hardware, and Software. By Application, the market is divided into Patient Care Management, Medical Training & Education, Pharmacy Management, and Surgery.
Based on geography, the market is analyzed across North America, Europe, Asia-Pacific, Latin America, and Middle East and Africa. Major players profiled in the report include Qualcomm Incorporated, Artoolworks, Kooaba, Vuzix Corporation, Zugara, Augmented Pixels, and Layar.Key Market Segments
Type
Hardware
Software
Application
Patient Care Management
Medical Training & Education
Pharmacy Management
Surgery
Key Market Players included in the report:
Qualcomm Incorporated
Artoolworks
Kooaba
Vuzix Corporation
Zugara
Augmented Pixels
Layar
Reasons to Get this Report:
In an insight outlook, this research report has dedicated to several quantities of analysis – industry research (global industry trends) and Augmented Reality in Healthcare Market share analysis of high players, along with company profiles, and which collectively include about the fundamental opinions regarding the market landscape; emerging and high-growth sections of Augmented Reality in Healthcare Market; high-growth regions; and market drivers, restraints, and also market chances.
The analysis covers Augmented Reality in Healthcare Market and its advancements across different industry verticals as well as regions. It targets estimating the current market size and growth potential of the global Augmented Reality in Healthcare Market across sections such as also Application and representatives.
Additionally, the analysis also has a comprehensive review of the crucial players on the Augmented Reality in Healthcare Market together side their company profiles, SWOT analysis, latest advancements, and business plans.The analysis objectives of the report are:
To equitably share in-depth info regarding the crucial elements impacting the increase of industry (growth capacity, chances, drivers, and industry-specific challenges and risks).
To know the Augmented Reality in Healthcare Market by pinpointing its many subsegments.
To profile the important players and analyze their growth plans.
To endeavor the amount and value of Augmented Reality in Healthcare sub-markets, depending on key regions (various vital states).
To analyze Augmented Reality in Healthcare Market concerning growth trends, prospects, and also their participation in the entire sector.
To examine and study the Augmented Reality in Healthcare Market size (volume & value) from the company, essential regions/countries, products, and Application, background information from 2013 to 2018, and also prediction to 2029.
Primary worldwide Augmented Reality in Healthcare Market manufacturing companies, to specify, clarify and analyze the product sales amount, value and market share, market rivalry landscape, SWOT analysis and development plans next coming years.
To examine competitive progress such as expansions, arrangements, new product launches, and acquisitions on the market.
1. Augmented Reality and Virtual Reality Component Market Introduction
1.1. Definition
1.2. Taxonomy
1.3. Research Scope2. Executive Summary
2.1. Key Findings by Major Segments
2.2. Top strategies by Major Players3. Global Augmented Reality and Virtual Reality Component Market Overview
3.1. Augmented Reality and Virtual Reality Component Market Dynamics
3.1.1. Drivers
3.1.2. Opportunities
3.1.3. Restraints
3.1.4. Challenges 3.2. PESTLE Analysis
3.3. Opportunity Map Analysis
3.4. PORTER’S Five Forces Analysis
3.5. Market Competition Scenario Analysis
3.6. Product Life Cycle Analysis
3.7. Opportunity Orbits
3.8. Production Analysis by Region/Company
3.9. Industry chain Analysis
3.10. Marketing Strategy4. Global Augmented Reality and Virtual Reality Component Market Value & Volume ((US$ Mn & ‘000 Units)), Share (%), and Growth Rate (%) Comparison by Type, 2012-2028
4.1. Global Augmented Reality and Virtual Reality Component Market Analysis by Type: Introduction
4.2. Market Size and Forecast by Region
4.3. Hardware
4.4. Software5. Global Augmented Reality and Virtual Reality Component Market Value & Volume ((US$ Mn & ‘000 Units)), Share (%), and Growth Rate (%) Comparison by Application, 2012-2028
5.1. Global Augmented Reality and Virtual Reality Component Market Analysis by Application: Introduction
5.2. Market Size and Forecast by Region
5.3. Consumer
5.4. Aerospace & Defense
5.5. Medical6. Global Augmented Reality and Virtual Reality Component Market Value & Volume ((US$ Mn & ‘000 Units)), Share (%), and Growth Rate (%) Comparison by Region, 2012-2028
6.1. North America
6.1.1. North America Augmented Reality and Virtual Reality Component Market: Regional Trend Analysis
6.1.1.1. US
6.1.1.2. Canada
6.1.1.3. Mexico
6.2.1. Europe
6.2.1. Europe Augmented Reality and Virtual Reality Component Market: Regional Trend Analysis
6.2.1.1. Germany
6.2.1.2. France
6.2.1.3. UK
6.2.1.4. Russia
6.2.1.5. Italy
6.2.1.6. Spain
6.2.1.7. Rest of Europe
6.3. Asia-Pacific
6.3.1. Asia-Pacific Augmented Reality and Virtual Reality Component Market: Regional Trend Analysis
6.3.1.1. China
6.3.1.2. Japan
6.3.1.3. Korea
6.3.1.4. India
6.3.1.5. Rest of Asia-Pacific
6.4. Latin America
6.4.1. Latin America Augmented Reality and Virtual Reality Component Market: Regional Trend Analysis
6.4.1.1. Brazil
6.4.1.2. Argentina
6.4.1.3. Rest of Latin America
6.5. Middle East and Africa
6.5.1. Middle East and Africa Augmented Reality and Virtual Reality Component Market: Regional Trend Analysis
6.5.1.1. GCC
6.5.1.2. South Africa
6.5.1.3. Israel
6.5.1.4. Rest of MEA
7. Global Augmented Reality and Virtual Reality Component Market Competitive Landscape, Market Share Analysis, and Company Profiles
7.1. Market Share Analysis
7.2. Company Profiles
7.3. Blippar
7.3.1. Company Overview
7.3.2. Financial Highlights
7.3.3. Product Portfolio
7.3.4. SWOT Analysis
7.3.5. Key Strategies and Developments 7.4. Daqri
7.4.1. Company Overview
7.4.2. Financial Highlights
7.4.3. Product Portfolio
7.4.4. SWOT Analysis
7.4.5. Key Strategies and Developments 7.5. Eon Reality
7.5.1. Company Overview
7.5.2. Financial Highlights
7.5.3. Product Portfolio
7.5.4. SWOT Analysis
7.5.5. Key Strategies and Developments 7.6. Google
7.6.1. Company Overview
7.6.2. Financial Highlights
7.6.3. Product Portfolio
7.6.4. SWOT Analysis
7.6.5. Key Strategies and Developments 7.7. Himax Technologies
7.7.1. Company Overview
7.7.2. Financial Highlights
7.7.3. Product Portfolio
7.7.4. SWOT Analysis
7.7.5. Key Strategies and Developments 7.8. Intel
7.8.1. Company Overview
7.8.2. Financial Highlights
7.8.3. Product Portfolio
7.8.4. SWOT Analysis
7.8.5. Key Strategies and Developments 7.9. Magic Leap
7.9.1. Company Overview
7.9.2. Financial Highlights
7.9.3. Product Portfolio
7.9.4. SWOT Analysis
7.9.5. Key Strategies and Developments 7.10. Meta
7.10.1. Company Overview
7.10.2. Financial Highlights
7.10.3. Product Portfolio
7.10.4. SWOT Analysis
7.10.5. Key Strategies and Developments 7.11. Microsoft
7.11.1. Company Overview
7.11.2. Financial Highlights
7.11.3. Product Portfolio
7.11.4. SWOT Analysis
7.11.5. Key Strategies and Developments 7.12. Facebook
7.12.1. Company Overview
7.12.2. Financial Highlights
7.12.3. Product Portfolio
7.12.4. SWOT Analysis
7.12.5. Key Strategies and Developments 7.13. Osterhout Design Group (ODG)
7.13.1. Company Overview
7.13.2. Financial Highlights
7.13.3. Product Portfolio
7.13.4. SWOT Analysis
7.13.5. Key Strategies and Developments 7.14. PTC
7.14.1. Company Overview
7.14.2. Financial Highlights
7.14.3. Product Portfolio
7.14.4. SWOT Analysis
7.14.5. Key Strategies and Developments 7.15. Samsung Electronics
7.15.1. Company Overview
7.15.2. Financial Highlights
7.15.3. Product Portfolio
7.15.4. SWOT Analysis
7.15.5. Key Strategies and Developments 7.16. Sony
7.16.1. Company Overview
7.16.2. Financial Highlights
7.16.3. Product Portfolio
7.16.4. SWOT Analysis
7.16.5. Key Strategies and Developments 7.17. Vuzix
7.17.1. Company Overview
7.17.2. Financial Highlights
7.17.3. Product Portfolio
7.17.4. SWOT Analysis
7.17.5. Key Strategies and Developments
8. Assumptions and Acronyms
9. Research Methodology
10. Contact