eSports are a form of competition using video games. The first eSports tournament was held in 1972 at Stanford University. eSports tournaments are now being held all over the world, with some of the biggest events offering millions of dollars in prize money.
The global esports market was valued at USD 2.01 billion in 2021. It is expected to expand at a compound annual growth rate (CAGR) of 21.10% from 2022 to 2032.
The factors driving market growth include increased live streaming of games and formidable investments. They also influence engagement activities and infrastructure to host league tournaments. Market professionals are able to create lucrative opportunities for gamers, gamers, event organizers and game developers by becoming more professional in the field. Because of the growing popularity of esports and one-to-one sponsorships as well streaming revenues and huge international prize pools, millennials are considering esports as a professional career. In order to help students become skilled in esports, universities and colleges have begun offering specialized programs.
– Video games are gaining popularity
– Growing awareness of esports
Esport gambling/betting: The threat
– There are more events that offer large prize pools.
– Long- term investment opportunity
– Inadequacy of standardization
– Landscape of Competition
Table: Years considered for the study:
|Short Term Projection Year
|Long Term Projected Year
The competition landscape segment gives a dashboard view of key vendors in the eSports industry. North is one of the smallest and most prominent players in the eSports marketplace.
Millennial Esports Corporation
Riot Games, Inc.
Coke Esports, among other things.
By End User
By Age Group
More than 35
By Revenue Stream
Game Publisher Fees
Merchandise & Tickets
North America (United States, Canada and Mexico)
Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Korea, India, Southeast Asia, and Australia)
South America (Brazil, Argentina, Colombia, and Rest of South America)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)
Major Market Developments
1. Electronics Arts and FIFA partnered to launch an esports tournament series in November 2017 for the Electronics Arts FIFA videogame franchise.
2. In November 2017, Turner Broadcasting System’s ELEAGUE partnered up with Warner Bros. Interactive Entertainment to stream ELEAGUE: Injustice 2 World Champion across TBS, Twitch and ELEAGUE.com.
3. ESL hosted the IEM Katowice tournament in February 2018. It featured a USD 1,000,000 Dota 2 tournament and a USD 500,000 CS-GO tournament. There was also a USD 250,000 StarCraft II tourney, USD 100,000 Heroes of the Storm tourney, and a USD 50,000 player unknown’s Battlegrounds tournament.
FREQUENTLY ASKED QUESTIONS
How big is the Esports market?
What is the future market value for Esports Market?
What is the Esports market growth?
Who are the key players in Esports market?
Which segment accounted for the largest Esports market share?
What are the factors driving the Esports market?
Which region is lucrative for the Esports market?