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Global Online Gaming Market By Type( Smartphones Online Gaming, Tablets Online Gaming ), By Application ( Young Adults, Adults, Mature Adults, Seniors ), By Region, and Key Companies - Industry Segment Outlook, Market Assessment, Competition Scenario, Trends and Forecast 2020-2028
  • Report ID 136167
  • Published Date 17-Oct
  • Delivery Format PDF/PPT/Word
  • Editor's Rating
  • Report Details

    Global Online Gaming Market is estimated to be valued US$ XX.X million in 2019. The report on Online Gaming Market provides qualitative as well as quantitative analysis in terms of market dynamics, competition scenarios, opportunity analysis, market growth, etc. for the forecast year up to 2029. The global online gaming market is segmented on the basis of type, application and geography.

    Europe market was valued at US$ XX.X million in 2018 and is projected to reach US$ XX.X million in 2029, and register a CAGR of X.X% during the forecast period, according to a new Market.us (Prudour Research) study.

    Online Gaming Market Scope:
    By type, the market is segmented into Smartphones Online Gaming, and Tablets Online Gaming. By application, the market is divided into Young Adults, Adults, Mature Adults, and Seniors.
    Based on geography, the market is analyzed across North America, Europe, Asia-Pacific, Latin America, and Middle East and Africa. Major players profiled in the report include Activision Blizzard Inc., Electronic Arts Inc., Giant Interactive Group Inc, GungHo Online Entertainment Inc., King Digital Entertainment, Microsoft Corp, NCSOFT Corp, Sony Corp, Take-Two Interactive Software Inc, Tencent Holdings Ltd, and Zynga Inc.

    Key Market Segments
    Type

    Smartphones Online Gaming

    Tablets Online Gaming

    Application

    Young Adults

    Adults

    Mature Adults

    Seniors

    Key Market Players included in the report:

    Activision Blizzard Inc.

    Electronic Arts Inc.

    Giant Interactive Group Inc

    GungHo Online Entertainment Inc.

    King Digital Entertainment

    Microsoft Corp

    NCSOFT Corp

    Sony Corp

    Take-Two Interactive Software Inc

    Tencent Holdings Ltd

    Zynga Inc

    Reasons to Get this Report:
    In an insight outlook, this research report has dedicated to several quantities of analysis – industry research (global industry trends) and Online Gaming Market share analysis of high players, along with company profiles, and which collectively include about the fundamental opinions regarding the market landscape; emerging and high-growth sections of Online Gaming Market; high-growth regions; and market drivers, restraints, and also market chances.
    The analysis covers Online Gaming Market and its advancements across different industry verticals as well as regions. It targets estimating the current market size and growth potential of the global Online Gaming Market across sections such as also application and representatives.
    Additionally, the analysis also has a comprehensive review of the crucial players on the Online Gaming Market together side their company profiles, SWOT analysis, latest advancements, and business plans.

    The analysis objectives of the report are:

    To equitably share in-depth info regarding the crucial elements impacting the increase of industry (growth capacity, chances, drivers, and industry-specific challenges and risks).
    To know the Online Gaming Market by pinpointing its many subsegments.
    To profile the important players and analyze their growth plans.
    To endeavor the amount and value of Online Gaming sub-markets, depending on key regions (various vital states).
    To analyze Online Gaming Market concerning growth trends, prospects, and also their participation in the entire sector.
    To examine and study the Online Gaming Market size (volume & value) from the company, essential regions/countries, products, and application, background information from 2013 to 2018, and also prediction to 2029.
    Primary worldwide Online Gaming Market manufacturing companies, to specify, clarify and analyze the product sales amount, value and market share, market rivalry landscape, SWOT analysis and development plans next coming years.
    To examine competitive progress such as expansions, arrangements, new product launches, and acquisitions on the market.

  • Table Of Content

    1. Online Gaming Market Introduction

    1.1. Definition
    1.2. Taxonomy
    1.3. Research Scope

    2. Executive Summary

    2.1. Key Findings by Major Segments
    2.2. Top strategies by Major Players

    3. Global Online Gaming Market Overview

    3.1. Online Gaming Market Dynamics

    3.1.1. Drivers
    3.1.2. Opportunities
    3.1.3. Restraints
    3.1.4. Challenges

    3.2. PESTLE Analysis
    3.3. Opportunity Map Analysis
    3.4. PORTER’S Five Forces Analysis
    3.5. Market Competition Scenario Analysis
    3.6. Product Life Cycle Analysis
    3.7. Opportunity Orbits
    3.8. Production Analysis by Region/Company
    3.9. Industry chain Analysis
    3.10. Marketing Strategy

    4. Global Online Gaming Market Value & Volume ((US$ Mn & ‘000 Units)), Share (%), and Growth Rate (%) Comparison by Type, 2012-2028

    4.1. Global Online Gaming Market Analysis by Type: Introduction
    4.2. Market Size and Forecast by Region
    4.3. Smartphones Online Gaming

    4.4. Tablets Online Gaming

    5. Global Online Gaming Market Value & Volume ((US$ Mn & ‘000 Units)), Share (%), and Growth Rate (%) Comparison by Application, 2012-2028

    5.1. Global Online Gaming Market Analysis by Application: Introduction
    5.2. Market Size and Forecast by Region
    5.3. Young Adults

    5.4. Adults

    5.5. Mature Adults

    5.6. Seniors

    6. Global Online Gaming Market Value & Volume ((US$ Mn & ‘000 Units)), Share (%), and Growth Rate (%) Comparison by Region, 2012-2028

    6.1. North America

    6.1.1. North America Online Gaming Market: Regional Trend Analysis

    6.1.1.1. US
    6.1.1.2. Canada
    6.1.1.3. Mexico

    6.2.1. Europe

    6.2.1. Europe Online Gaming Market: Regional Trend Analysis

    6.2.1.1. Germany
    6.2.1.2. France
    6.2.1.3. UK
    6.2.1.4. Russia
    6.2.1.5. Italy
    6.2.1.6. Spain
    6.2.1.7. Rest of Europe

    6.3. Asia-Pacific

    6.3.1. Asia-Pacific Online Gaming Market: Regional Trend Analysis

    6.3.1.1. China
    6.3.1.2. Japan
    6.3.1.3. Korea
    6.3.1.4. India
    6.3.1.5. Rest of Asia-Pacific

    6.4. Latin America

    6.4.1. Latin America Online Gaming Market: Regional Trend Analysis

    6.4.1.1. Brazil
    6.4.1.2. Argentina
    6.4.1.3. Rest of Latin America

    6.5. Middle East and Africa

    6.5.1. Middle East and Africa Online Gaming Market: Regional Trend Analysis

    6.5.1.1. GCC
    6.5.1.2. South Africa
    6.5.1.3. Israel
    6.5.1.4. Rest of MEA

    7. Global Online Gaming Market Competitive Landscape, Market Share Analysis, and Company Profiles

    7.1. Market Share Analysis
    7.2. Company Profiles
    7.3. Activision Blizzard Inc.

    7.3.1. Company Overview
    7.3.2. Financial Highlights
    7.3.3. Product Portfolio
    7.3.4. SWOT Analysis
    7.3.5. Key Strategies and Developments

    7.4. Electronic Arts Inc.

    7.4.1. Company Overview
    7.4.2. Financial Highlights
    7.4.3. Product Portfolio
    7.4.4. SWOT Analysis
    7.4.5. Key Strategies and Developments

    7.5. Giant Interactive Group Inc

    7.5.1. Company Overview
    7.5.2. Financial Highlights
    7.5.3. Product Portfolio
    7.5.4. SWOT Analysis
    7.5.5. Key Strategies and Developments

    7.6. GungHo Online Entertainment Inc.

    7.6.1. Company Overview
    7.6.2. Financial Highlights
    7.6.3. Product Portfolio
    7.6.4. SWOT Analysis
    7.6.5. Key Strategies and Developments

    7.7. King Digital Entertainment

    7.7.1. Company Overview
    7.7.2. Financial Highlights
    7.7.3. Product Portfolio
    7.7.4. SWOT Analysis
    7.7.5. Key Strategies and Developments

    7.8. Microsoft Corp

    7.8.1. Company Overview
    7.8.2. Financial Highlights
    7.8.3. Product Portfolio
    7.8.4. SWOT Analysis
    7.8.5. Key Strategies and Developments

    7.9. NCSOFT Corp

    7.9.1. Company Overview
    7.9.2. Financial Highlights
    7.9.3. Product Portfolio
    7.9.4. SWOT Analysis
    7.9.5. Key Strategies and Developments

    7.10. Sony Corp

    7.10.1. Company Overview
    7.10.2. Financial Highlights
    7.10.3. Product Portfolio
    7.10.4. SWOT Analysis
    7.10.5. Key Strategies and Developments

    7.11. Take-Two Interactive Software Inc

    7.11.1. Company Overview
    7.11.2. Financial Highlights
    7.11.3. Product Portfolio
    7.11.4. SWOT Analysis
    7.11.5. Key Strategies and Developments

    7.12. Tencent Holdings Ltd

    7.12.1. Company Overview
    7.12.2. Financial Highlights
    7.12.3. Product Portfolio
    7.12.4. SWOT Analysis
    7.12.5. Key Strategies and Developments

    7.13. Zynga Inc

    7.13.1. Company Overview
    7.13.2. Financial Highlights
    7.13.3. Product Portfolio
    7.13.4. SWOT Analysis
    7.13.5. Key Strategies and Developments

    8. Assumptions and Acronyms
    9. Research Methodology
    10. Contact

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    Research Insights & Deliverables
    • Development and Future ForecastDevelopment and Future Forecast
    • Competitive benchmarkingCompetitive benchmarking
    • Company Revenue StatisticsCompany Revenue Statistics
    • Rising Regional OpportunitiesRising Regional Opportunities
    • Technology Trends and DynamicsTechnology Trends and Dynamics
    • Technology AssessmentTechnology Assessment