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Global Video Game Market By Type( Action, Shooter, Sports, Role-Playing, Adventure, Racing, Strategy, Others ), By Application ( PC, Conneted TV, Tablet, Smartphone ), By Region, and Key Companies - Industry Segment Outlook, Market Assessment, Competition Scenario, Trends and Forecast 2020-2028
  • Report ID 136586
  • Published Date 17-Oct
  • Delivery Format PDF/PPT/Word
  • Editor's Rating
  • Report Details

    Global Video Game Market is estimated to be valued US$ XX.X million in 2019. The report on Video Game Market provides qualitative as well as quantitative analysis in terms of market dynamics, competition scenarios, opportunity analysis, market growth, etc. for the forecast year up to 2029. The global video game market is segmented on the basis of type, application and geography.

    Europe market was valued at US$ XX.X million in 2018 and is projected to reach US$ XX.X million in 2029, and register a CAGR of X.X% during the forecast period, according to a new Market.us (Prudour Research) study.

    Video Game Market Scope:
    By type, the market is segmented into Action, Shooter, Sports, Role-Playing, Adventure, Racing, Strategy, and Others. By application, the market is divided into PC, Conneted TV, Tablet, and Smartphone.
    Based on geography, the market is analyzed across North America, Europe, Asia-Pacific, Latin America, and Middle East and Africa. Major players profiled in the report include Activision Blizzard, Electronic Arts, GungHo, King, Microsoft, Nintendo, Sony, Take-Two Interactive, Tencent, and Ubisoft.

    Key Market Segments
    Type

    Action

    Shooter

    Sports

    Role-Playing

    Adventure

    Racing

    Strategy

    Others

    Application

    PC

    Conneted TV

    Tablet

    Smartphone

    Key Market Players included in the report:

    Activision Blizzard

    Electronic Arts

    GungHo

    King

    Microsoft

    Nintendo

    Sony

    Take-Two Interactive

    Tencent

    Ubisoft

    Reasons to Get this Report:
    In an insight outlook, this research report has dedicated to several quantities of analysis – industry research (global industry trends) and Video Game Market share analysis of high players, along with company profiles, and which collectively include about the fundamental opinions regarding the market landscape; emerging and high-growth sections of Video Game Market; high-growth regions; and market drivers, restraints, and also market chances.
    The analysis covers Video Game Market and its advancements across different industry verticals as well as regions. It targets estimating the current market size and growth potential of the global Video Game Market across sections such as also application and representatives.
    Additionally, the analysis also has a comprehensive review of the crucial players on the Video Game Market together side their company profiles, SWOT analysis, latest advancements, and business plans.

    The analysis objectives of the report are:

    To equitably share in-depth info regarding the crucial elements impacting the increase of industry (growth capacity, chances, drivers, and industry-specific challenges and risks).
    To know the Video Game Market by pinpointing its many subsegments.
    To profile the important players and analyze their growth plans.
    To endeavor the amount and value of Video Game sub-markets, depending on key regions (various vital states).
    To analyze Video Game Market concerning growth trends, prospects, and also their participation in the entire sector.
    To examine and study the Video Game Market size (volume & value) from the company, essential regions/countries, products, and application, background information from 2013 to 2018, and also prediction to 2029.
    Primary worldwide Video Game Market manufacturing companies, to specify, clarify and analyze the product sales amount, value and market share, market rivalry landscape, SWOT analysis and development plans next coming years.
    To examine competitive progress such as expansions, arrangements, new product launches, and acquisitions on the market.

  • Table Of Content

    1. Video Game Market Introduction

    1.1. Definition
    1.2. Taxonomy
    1.3. Research Scope

    2. Executive Summary

    2.1. Key Findings by Major Segments
    2.2. Top strategies by Major Players

    3. Global Video Game Market Overview

    3.1. Video Game Market Dynamics

    3.1.1. Drivers
    3.1.2. Opportunities
    3.1.3. Restraints
    3.1.4. Challenges

    3.2. PESTLE Analysis
    3.3. Opportunity Map Analysis
    3.4. PORTER’S Five Forces Analysis
    3.5. Market Competition Scenario Analysis
    3.6. Product Life Cycle Analysis
    3.7. Opportunity Orbits
    3.8. Production Analysis by Region/Company
    3.9. Industry chain Analysis
    3.10. Marketing Strategy

    4. Global Video Game Market Value & Volume ((US$ Mn & ‘000 Units)), Share (%), and Growth Rate (%) Comparison by Type, 2012-2028

    4.1. Global Video Game Market Analysis by Type: Introduction
    4.2. Market Size and Forecast by Region
    4.3. Action

    4.4. Shooter

    4.5. Sports

    4.6. Role-Playing

    4.7. Adventure

    4.8. Racing

    4.9. Strategy

    4.10. Others

    5. Global Video Game Market Value & Volume ((US$ Mn & ‘000 Units)), Share (%), and Growth Rate (%) Comparison by Application, 2012-2028

    5.1. Global Video Game Market Analysis by Application: Introduction
    5.2. Market Size and Forecast by Region
    5.3. PC

    5.4. Conneted TV

    5.5. Tablet

    5.6. Smartphone

    6. Global Video Game Market Value & Volume ((US$ Mn & ‘000 Units)), Share (%), and Growth Rate (%) Comparison by Region, 2012-2028

    6.1. North America

    6.1.1. North America Video Game Market: Regional Trend Analysis

    6.1.1.1. US
    6.1.1.2. Canada
    6.1.1.3. Mexico

    6.2.1. Europe

    6.2.1. Europe Video Game Market: Regional Trend Analysis

    6.2.1.1. Germany
    6.2.1.2. France
    6.2.1.3. UK
    6.2.1.4. Russia
    6.2.1.5. Italy
    6.2.1.6. Spain
    6.2.1.7. Rest of Europe

    6.3. Asia-Pacific

    6.3.1. Asia-Pacific Video Game Market: Regional Trend Analysis

    6.3.1.1. China
    6.3.1.2. Japan
    6.3.1.3. Korea
    6.3.1.4. India
    6.3.1.5. Rest of Asia-Pacific

    6.4. Latin America

    6.4.1. Latin America Video Game Market: Regional Trend Analysis

    6.4.1.1. Brazil
    6.4.1.2. Argentina
    6.4.1.3. Rest of Latin America

    6.5. Middle East and Africa

    6.5.1. Middle East and Africa Video Game Market: Regional Trend Analysis

    6.5.1.1. GCC
    6.5.1.2. South Africa
    6.5.1.3. Israel
    6.5.1.4. Rest of MEA

    7. Global Video Game Market Competitive Landscape, Market Share Analysis, and Company Profiles

    7.1. Market Share Analysis
    7.2. Company Profiles
    7.3. Activision Blizzard

    7.3.1. Company Overview
    7.3.2. Financial Highlights
    7.3.3. Product Portfolio
    7.3.4. SWOT Analysis
    7.3.5. Key Strategies and Developments

    7.4. Electronic Arts

    7.4.1. Company Overview
    7.4.2. Financial Highlights
    7.4.3. Product Portfolio
    7.4.4. SWOT Analysis
    7.4.5. Key Strategies and Developments

    7.5. GungHo

    7.5.1. Company Overview
    7.5.2. Financial Highlights
    7.5.3. Product Portfolio
    7.5.4. SWOT Analysis
    7.5.5. Key Strategies and Developments

    7.6. King

    7.6.1. Company Overview
    7.6.2. Financial Highlights
    7.6.3. Product Portfolio
    7.6.4. SWOT Analysis
    7.6.5. Key Strategies and Developments

    7.7. Microsoft

    7.7.1. Company Overview
    7.7.2. Financial Highlights
    7.7.3. Product Portfolio
    7.7.4. SWOT Analysis
    7.7.5. Key Strategies and Developments

    7.8. Nintendo

    7.8.1. Company Overview
    7.8.2. Financial Highlights
    7.8.3. Product Portfolio
    7.8.4. SWOT Analysis
    7.8.5. Key Strategies and Developments

    7.9. Sony

    7.9.1. Company Overview
    7.9.2. Financial Highlights
    7.9.3. Product Portfolio
    7.9.4. SWOT Analysis
    7.9.5. Key Strategies and Developments

    7.10. Take-Two Interactive

    7.10.1. Company Overview
    7.10.2. Financial Highlights
    7.10.3. Product Portfolio
    7.10.4. SWOT Analysis
    7.10.5. Key Strategies and Developments

    7.11. Tencent

    7.11.1. Company Overview
    7.11.2. Financial Highlights
    7.11.3. Product Portfolio
    7.11.4. SWOT Analysis
    7.11.5. Key Strategies and Developments

    7.12. Ubisoft

    7.12.1. Company Overview
    7.12.2. Financial Highlights
    7.12.3. Product Portfolio
    7.12.4. SWOT Analysis
    7.12.5. Key Strategies and Developments

    8. Assumptions and Acronyms
    9. Research Methodology
    10. Contact

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    Research Insights & Deliverables
    • Development and Future ForecastDevelopment and Future Forecast
    • Competitive benchmarkingCompetitive benchmarking
    • Company Revenue StatisticsCompany Revenue Statistics
    • Rising Regional OpportunitiesRising Regional Opportunities
    • Technology Trends and DynamicsTechnology Trends and Dynamics
    • Technology AssessmentTechnology Assessment